Redfall on Xbox Game Pass: between fears and emotions by Arkane | xbox one

The interview with the Redfall developers published in the GamesRadar columns allowed us to learn new things about the game. Its world, the comparison with Left 4 Dead and its more natural affiliation with Far Cry, are for example part of the points mentioned. which you can find in our dedicated article. The study addressed another important point, and that is the integration of the game into Xbox Game Pass after its launch.

Xbox Game Pass: between pressure and emotion

Redfall is an important game for Arkane in many ways. First of all, it is an open-world cooperative game, which differs greatly from the studio’s habits. So it is a title that will be available on Xbox Game Pass and PC Game Pass directly on the day of its launch.

This issue of integration into the Microsoft service is an important opportunity for Arkane to get its work out to as many people as possible.

I feel like with Xbox Game Pass we have the ability to say: this is Arkane, and these are our creative values: we can expose the way we make games to a lot of people. I hope we can allow people to experience what we do: create deep worlds, environmental storytelling, emergent outcomes of battles, and your powers, and create carefully crafted worlds with a true sense of purpose, story, and character.

However, this also puts a new strain on the shoulders of the studio, which will have to withstand the influx of many players at launch and will also receive a lot of feedback from the community:

The pool that Game Pass offers is huge for us. It’s kind of shocking and scary in a way. For example, how many people are going to play Redfall in the first week? What if it was much more than we expected? We’re going to get a lot of feedback very quickly, and a lot of people will see what we’ve invested in over the last few years.

A game developed in difficult conditions

Although luckily things are a bit better now, we have had a very difficult two years due to COVID-19. Redfall was mostly developed during the pandemic, and this obviously affected teams.

The developers evoke a difficult period, but they were able to receive support from Zenimax and Bethesda, as well as from Microsoft, which had just acquired the studio:

Redfall is our pandemic game, man. It’s easy to forget now, but there were dark days during the pandemic. Members of my team were sitting home alone, losing their minds because we didn’t have any vaccines yet, and no one knew what that meant for their children and the economy. The team has supported each other throughout this time; Zenimax, Bethesda, and Microsoft have been very good to us during this difficult time. Now that we’re on the other side, the last thing I need to do here is free Redfall.

The game is expected to have a successful launch and Xbox Game Pass will allow more players to discover the studio’s work. Remember that games from Dishonored, Deathloop, and even Prey are already available on Game Pass, and we can only encourage you to play them.

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