eFootball 2022 will definitely launch on April 14, Konami announces

Konami’s press release begins with a new apology for the poor quality of the product launched last September, after two years of development that were obviously not enough. “Since then, the development team has worked hard to regain the trust of our beloved community, but also with the goal of making the game as fun as possible for football fans around the world.“We can read.

By passing speed 1.0, Konami now believes that their game has the necessary qualities to be appreciated by the greatest number. This involves adding new controls and items (offensive and defensive), as well as adjusting game balance and fixing bugs, all based on polls and other player feedback on social media.

Understood, eFootball 2022 is designed from the ground up to be a game that evolves over the months, which is why its transitioned to the free-to-play economic model. So don’t imagine that updates will stop with this so-called official release. Before we let you devour the list of new features and improvements, let’s add that Konami is still working on the mobile version of the game, but the game will be released later. Everything in its time, it is not.

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Improvements and new features of v1.0.0

Changes to commands in defense and addition of “Request by pressing”

Of all his comments, many referred to the defense. Many people mentioned the difficulty of defending and recovering the ball. After reviewing the priority order of defense-related actions, we decided to change the default keybinds to make defense more intuitive. The pressure controls available in previous versions will also return to the game. Additionally, we’ve added a new control, “Shoulder Contact,” which allows you to more proactively regain possession.

  • Pressing: Gain possession by putting pressure on the opposing ball carrier.
  • Contain – Pressuring the opposing dribbler with a less open stance and shorter strides. Also effective for blocking passes or shots.
  • Shoulder contact: Pushing the opposing player with the shoulder to recover the ball. Particularly effective when the opponent has removed the ball from their foot or is attempting a drop shot.

Aside from individual defense, we’ve also re-evaluated the elements of team defense. The “Request Pressure” command has also been added to the game. In addition to sending multiple players with the ball, other teammates will work cooperatively to regain possession by blocking passing paths and advancing down the defensive line. .

Along with these functional additions and changes, we’ve also made a bunch of changes to other defense-critical game elements to give you a more responsive and intuitive experience when it’s time to defend.

Passing improvements and new command “Power Pass”

In addition to advocacy, we also get a lot of feedback. Many of you have commented on the slow passing and high number of passing errors. That’s why we’ve made improvements that focus on game balance and order satisfaction.

In general, we’ve increased the passing speed to match the pace of games with the defensive buffs outlined above. In addition, we have also integrated a mechanism that uses the rebound of the ball as an acceleration force. This will come in handy on one-touch passes, for example, as the speed of the ball will increase thanks to this mechanic. We thus obtain a “rhythmic passing game”, an essential element of modern football.

Regarding the passing errors, we concluded that they were caused by the actions of the passer and the receiver during and after executing the pass. Therefore, we have integrated the following fixes:

  • Pass improvements on the target decision
  • Improvements to AI decision making when receiving passes
  • Movement improvements when receiving passes

Following these fixes, the playback of abnormal step errors has been greatly reduced.

To make the passing game more fun, we have also added a new tool, the “Power Pass” command, which allows you to hit the ball in various special trajectories. With these controls, you can set the pace of attack and slide more assists.

More shot trajectories for greater satisfaction

Regarding shooting, we made the following two improvements:

  • Improved rate of fire by prioritizing realism and satisfaction.
  • Adjusted shots in target rate to reflect match situations appropriately

In addition, we have added to the game a variety of shots and trajectories for each situation, such as the “Power shot”. All this should allow you to experience many realistic situations in front of the goal.

Strategic evolution through enhanced dribbling features

To improve dribbling maneuverability and give you a more rewarding experience when dueling with realistic actions, we have made the following changes:

  • Improved ball tracking accuracy and response to left analog stick inputs
  • Improved response to entered Sprint actions

Other functional improvements have also been made, including improved responsiveness and ball behavior with the new “Sudden Change” command, as well as easier to understand dummy actions. We hope that these improvements will help create a more enjoyable experience in dueling situations against opposing defenders.

Improved online connectivity

To improve the stability of the online connection, but also to reduce the number of canceled matches, we have decided to adopt a client-server system for this new play. Similarly, we are constantly looking to improve the response time of online matches. To ensure you have the best football experience, we will continue to monitor the situation after the update and make any necessary improvements.

Additional features for the game plan

In order to restore some popular features, we have incorporated the following changes and additional features into the game plan, while fixing some issues:

  • Added additional features such as “Formation Change”, “Individual Instructions”, “Auto Setup”, “Secondary Tactics”, “Data Management”, etc.
  • Improved load handling for better responsiveness

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